Programming the Flash RAM Card

Use Sound Bridge software to transfer your custom samples, Programs, and Mixes to the Flash RAM card.

Before you begin

  • Install, and configure Sound Bridge software.
  • Prepare your custom samples.
  • Back up User bank to computer.
  • Launch Sound Bridge.
  • Set the Flash Card Info in Sound Bridge.
  • Create or update your Sound Bridge project file.

About this task

Sound Bridge is used to transfer data from the computer to the QSR, and simultaneously program the Flash RAM card in card slot [A]. Use Sound Bridge to create a memory card with your custom samples, Programs, and Mixes.
Note: You can use a card in slot [B] to provide additional sample storage space. However, when you create User bank Programs using samples from both slots, the Program will always look for the samples in the same slot. For this reason, always use the cards in the same slot they were in when the Program was created.
Restriction: It is not possible to program Flash RAM cards in slot [B] using Sound Bridge. Therefore, all cards are inserted into slot A for programming, and are then moved to the slot where they will be used in normal operation. This takes some planning, and care.

Procedure

  1. Insert the Flash RAM card to be programmed in slot [A] of the QSR. Verify the card is not write protected.
  2. In the Sound Bridge window, open the project containing the data to be transferred.
  3. Click Project > Send to Synthesizer.
    This function sends your current project to your sound card.

    Sound Bridge begins the process by looking for a QS-series synth with a compatible sound card. When such a card is located, data transfer begins.

    If your project contains program data, Sound Bridge will transmit that data first. Then sample, and sequence data will be transferred. The transfer process can take a very long time (90 minutes is possible for a full 8 MB of data transfer).

  4. A dialogue box will appear with a message indicating The card is ready.Click OK, then you can move the card to the slot where it will be used.
  5. If the card is intended for use in slot [B], eject the card, and re-insert in the correct slot.